The product of five years of passionate personal creativity, the world created by Eric Barone is so full of possibility and nuance, a growing community of players adding their own personal touches to the game was inevitable. Rather than just decorating a space, they’re adding furniture. Modders who interact with a game in such a way that adds to the base experience, or draws out an element of the base experience are creating not only a community to carry a game’s name, but also a method of highlighting an already excellent feature for further celebration.
They’re the mods that demonstrate the power of a mod that has previously been fairly unrecognised. While some make games easier or add funny touches, there are others that directly benefit the base game and developer. That’s not to say any two mods are created equal. So it’s no wonder there’s a thriving modding scene surrounding some of our favourite indie games.
Back in the classical days of early PC gaming, modifying popular titles formed the grassroots foundations of what we now consider to be the independent scene. The Kerbal Space Program YouTube channel is full of updates on the sequel, with four full episodes currently released that showcase some pre-alpha game footage along with developer interviews.For as long as there have been video games, there have been mods. If you’re a huge fan of Kerbal Space Program 2, developer Intercept Games have not been quiet about their progress through development. We don’t have extensive information on what exactly this will entail, all we know is what the developers have stated: “Soon players will be able to share the challenges of deep space exploration.” We can also expect the game to feature even more extensive modding capabilities. However, Kerbal Space Program 2 will have its own dedicated multiplayer features. Players tried to find ways around this by creating their own community mods that allowed for it, but it wasn’t easy to connect to each other, and even then, features were limited when it worked. One of Kerbal Space Program’s most commonly requested features was the inclusion of multiplayer. Kerbal Space Program 2 multiplayer and modding
Figuring out how to maneuver throughout these new places, land on them and orbit them will feel like a whole new set of astrophysics logic puzzles. It’ll be exciting to see full details on what these worlds will look like, and I can’t wait to find ones we haven’t seen before once the game launches. Charr is a smoldering iron world, Ovin seems like a Halo ring with especially intense gravity, and then there’s binary pair Rask and Rusk, two planets locked in a “dance of death.”
Among these new planets, three have already been hinted at. With this newfound technology, we will see our Kerbals reach never before seen corners of the cosmos and bear witness to a whole new class of astronomical anomalies. This requires resource gathering and management, but could result in the creation of space stations, habitats and other breeds of structures.īeyond just colonies, players can now travel throughout space at an interstellar level. Kerbal Space Program 2 is changing how planets work throughout the cosmos, now allowing players to build colonies on foreign planets they land on. Although the original game is mechanically wonderful, the magic of space can be realized on a grander scale with more complex models, deeper shading and higher quality textures. What I’m most looking forward to is the graphical enhancements that Kerbal Space Program 2 will feature.
This will be communicated through animated videos, an enhanced user interface, and “revamped assembly and flight instructions.” Veteran players can look forward to a whole new collection of “next-generation” parts to make up their ships. Kerbal Space Program 2 intends to remedy this by stringing players along through tutorials that explain the fundamentals of space travel and what you’ll need to do for your ship to properly survive its hard conditions.